Common reasons an object cannot be placed are: If the object cannot be placed it will appear red and attempting to place it will give a message describing why it cannot be placed. When placing a PPO, a transparent version of the object appears in front of the player. The timer is extended if a friendly unit passes within 3m. The Ammo Cache can be placed multiple times as it acts as a non-spawnable object.Īll PPO's have a 30 minute timer after which they stop existing.This object CANNOT be placed on the frontier, this is intentional. Spawning only infantry (no guns), it is also very weak in terms of tolerance to damage. It is capable of fitting into tight spots the FMS cannot. The Urban Mobile Spawn (UMS), is another variant of the FMS that may only be deployed within large cities on the "cobblestone" terrain. They supply all vehicles and soldiers close to it.Hard to destroy (Bombs or 4 HE-satchels).The Forward Mobile Spawn (FMS) is used to spawn all Infantry equipment, the smallest ATG's and the smallest AA's. The trucks will be placing the following objects: Use the Z key to deploy, then backspace to cycle. The Mission leader is granted points for every soldier that spawns in their mission's FMS! Do NOT fire at obvious decoys circling outside your range – for while he circles to draw your fire his buddy is coming in to deal with you.įiring at dogfighting aircraft is futile unless they are very slow and/or very close.Do not fire when EA is inbound and still have the option to switch targets – to you!.Do not fire when EA is out of range – this will only draw attention to yourself.Do not fire if you are still in the immediate vicinity of the spawn point, except when enemy air is diving down to attack YOU. Fire heavily in self-preservation when the enemy is diving straight at you with an intent to kill.Fire only when you are certain of a kill, unless you are part of a large AA concentration for which intimidation is as important as kills.Fire only when the enemy is not actively looking in your direction.This is shorter than you think: anything beyond 500 meters is long range. Fire only when enemy air is in effective range.Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable. These capturable buildings are collectively known as Capture Points (CPs). Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). An in-game list of all currently logged in HC players is available. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces.
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